Shambling Mound



5e

 

S&F sources

 
 

         
Unaligned
         

D&D 5 facts

  • Size: Large
  • Type: Plant
  • CR: 5
 



4e

D&D 4 facts

  • Level: 9
  • Type: Brute
  • XP: 400
  • Entry: Shambling Mound
 

D&D 4 sources

 



3e

         
   TN   
         

Pathfinder facts

  • CR: 6
  • XP: 2,400
  • Size: Large
  • Type: Plant
  • Initiative: +0
  • Senses: darkvision 60 ft., low-light vision
  • AC: 19, touch 9, flat-footed 19 (+10 natural, –1 size)
  • HP: 67 (9d8+27)
  • Saves: Fort +9, Ref +5, Will +5
  • Speed: 20 ft., swim 20 ft.
  • Melee: 2 slams +11 (2d6+5 plus grab)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
  • Attacks: Base Atk +6; CMB +12 (+16 grapple); CMD22
  • Feats: Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
  • Skills: Perception +11, Stealth +8 (+16 in swamps or forest), Swim +13; Racial Modifiers +4 Perception, +4 Stealth (+12 in swamps or forests)
  • Languages: Common, Sylvan (cannot speak)
  • Organization: solitary
  • Treasure: standard
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Plant
  • Size: Large
  • CR: 6
 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
  • AC: 20 (-1 size, +11 natural)
  • Advancement: 9-12 HD (Large); 13-24 HD (Huge)
  • Attacks: 2 slams +10 melee
  • CR: 6
  • Damage: Slam 2d6+5
  • HD: 8d8+24 (60)
  • Initiative: +0
  • Organization: Solitary
  • Qualities: Plant, electricity immunity, fire resistance30
  • Reach: 5 ft by 5 ft./10 ft.
  • Saves: Fort +9, Ref +2, Will +2
  • Size: Large
  • Skills: Shamblers receive a +4 racial bonus to Hide, Listen, and Move Silently checks. *They receive a +12 bonus to Hide checks when in a swampy or forested area.
  • Speed: 20 ft.
  • Terrain: Temperate and warm forest, marsh, andunderground
  • Treasure: 1/10th coins; 50% goods; 50% items
  • Type: Plant